Showing posts with label architectural rendering. Show all posts
Showing posts with label architectural rendering. Show all posts

April 7, 2012

America's Pastime and the New Romanticism

The architecture of America's Pastime is riddled with emblems of nostalgia and patriotism: a construct of contemporary romanticism.

Beginning in the early-ninties, epitomized by Oriole Park at Camden Yards, a radical wave of New Urbanist NeO-rEtRoIsM shook the crumbling concrete foundations of heoric, all-in-one 70's avant garde sports arenas. New-Old buildings were the hottest thing since Old-Old buildings.

The multi-purpose "all-in-one" arena of the 1970's: ballpark as heroic object independent from the City. (source) 
Neo-Retro Contextualism of the 1990's: ballpark as well-mannered piece of the City. (source)
When Oriole Park at Camden Yards opened on April 6, 1992, a new era of Major League Baseball began. The park was brand new, but still old-fashioned. State-of-the-art, yet quaint. At less than a day old, it was already a classic. 
Oriole Park at Camden Yards inspired a generation of ballpark construction. No longer would communities across America build multipurpose stadiums devoid of character, surrounded by vast parking lots. Ballparks would now be created to nestle neatly into existing and historic neighborhoods and play key roles in the revitalization of urban America.
The bastardization of this movement occurred roughly one decade later (March 31, 2003) when the Great American Ballpark in Cincinnati, Ohio was completed. Criticism of the stadium began at its conception, often focusing on the further dissolution of the idea of the ballpark as a heroic, structurally rigorous object of authenticity:

Overlay of Entertainment onto the Neo-Retro ballpark, circa 2000's (source)
"They made a neutral space and then they filled it with diversions."
"a theme park with a bad structure,"
"There is no logic to the way the structural system was developed."
"The building lacks a singular spirit. It's a restaurant and it's this plaza, and then the field and the billboards. It felt like we were in eight different places."
"There is nothing well composed about it. They didn't even do a good job of place-making, which is one of the most basic urban design concepts."
"It looks to me like there were 20 people saying: `I need a smokestack. I need double-hung windows because it reminds me of Crosley Field.'"
etc...
Desperation, due to chronically low attendance numbers (see Here and Here), has yielded an even more spectacular result in Miami, home of the re-branded Marlins. Their recently (2012) completed stadium features two signature aquariums behind home plate, constructed of 1-1/2" thick bullet proof acrylic to ensure no foul ball "accidents." The result yields a new vision of the contemporary ballpark, camouflaged as an entertainment-saturated theme park spectacle: A collision of Disney and SeaWorld; Vegas and Cooperstown.  

At some point in history, America's pastime offered an escape from reality, providing entertainment and pleasure to the masses. Inherent in this new 21st century evolution of stadia, however repulsive to the discriminating eyes of architects, lies an incredibly redeeming quality. Entertainment has somehow extended beyond the capacity of the game, and into the core of the building. Carlos Rojas of Cincinnati-based Environ Group puts it like this:
"The things we have criticized will make those slow innings go by a little faster.  There's a lot of visual excitement; it's like going to Barnum & Bailey's circus ... The magic happens once you get in your seat." 
In this manner, the romanticized notion of "America's Pastime" has become overrun by an even more romantic idea of the ballpark as a palace of visual excitement: a magical, re-imagined circus.


December 24, 2011

An Alternative History of the Christmas Ornament

The Christmas ornament is a curious object. Its success is directly dependent on its ability to legibly communicate symbols of nostalgia, religion, and/or popular culture. The evolution of the ornament has been (perhaps accidentally) documented through the US Patent process and digitized for the masses via Google.


Early ornaments evoke a somewhat mystical, Primitive Hut phase of decoration. These late-19th century decorations were composed of natural tree twigs, small beads and fabrics, manipulated into primitive geometric shapes of circles and ovals. 
"It will be seen that the ornament is of a brilliant and beautiful nature, its beauty being increased by covering the balls with colored floss-silk, said silk being wound around the balls and concealing the periphery thereof." - Bernhard Wilmsen, US Patent No. 424,916, ca. 1890 (pictured above)
As the complexity of ornamentation grew in the early to mid 20th century, it was possible to embed new narratives into the object. These stories were most notably driven by either religion or family heritage.

"the entire assembly will be of attractive appearance and will, when agitated, respond with a bell-like tinkle." - John Sexton, US Patent No. 328,708, ca. 1940
Geometrical complexity was driven by the popularity of the star as religious symbol:

Millard Pretzfelder's "Christmas Tree Ornament," ca. 1936.

Jack Burnbaum's "Christmas Ornament," ca. 1966.

As three-dimensional ducks emerged to compete with two-dimensional decorated sheds, new innovations in the structuring of ornaments were required. The hook evolving from an object of utility to an object of desire:
JoAnn Matthews' "Christmas Ornament Hook," ca. 1990.

Dale Dieringer's "Christmas Ornament Hanger," ca. 1995.

John Brown's "Ornamental Hook," ca. 1998.

And while the representation of some patents lacked inspiration in the laziest of ways...

Anthony Giglio's "Phosphorescent Coloring Method" applied to a Christmas ornament, ca. 1993.

Dominik Grube's "Combined Card and Christmas Tree Ornament," ca. 1995.

...others succeeded. We found the most compelling ornaments to be those which sought to perform double (or sometimes triple) duty. Tree watering devices, fire extinguishers, smoke alarms, and so on all camouflaged as ornaments. We've labelled these as heroic objects, and seek to find their architectural equivalent someday.

 
Anthony Panetta's "Fire Safety Christmas Ornament," ca. 1978.

 
Michael Mastriano's "Combination Greeting Card, Ornament, and Seed Germination Box," ca. 1983.

 
Katie Sands' "Christmas Tree Self-Watering Ornament," ca. 1991.
Ken Swerdlick's "Christmas Tree Watering Ornament," ca. 1996.

Yeoun Soo Jung's "E-Z Christmas Tree Waterer," ca. 1996.


Peiki Tsou's "Christmas Tree Ornament-Shaped Fire Alarm," ca. 1997.

Until then, Merry Christmas, you guys...

Brigette Talevski's "Santa Claws," ca. 1990.

 
 
Lloyd Fuss' "Christmas Tree Ornament," ca. 1990.

Brian Kucheran's "Christmas Ornament," ca. 1993.

Andrew Lewis' Mistle-Toe Christmas Ornament, ca. 1995.

David Whitman's "Illuminable Christmas Ornament," ca. 2003.

Juliane Puntch's "Christmas Ornament," ca. 2004.


February 24, 2010

February 5, 2010

Never Eat Anything Bigger Than Your Head


Apologies for the lack of posts in January. We'll do out best to make up for it in February.  Our recent détournement-of-sorts to the American Southwest has generated many unexpected surprises - all of which have been well documented, yet are taking a bit of time to make sense of.  In the meantime,  a glimpse into the work of one of last century's most prolific cartoonists, Bernard "Hap" Kliban.

Figure 1. cover illustration, circa 1976*

At first glance, B. Kliban's cartoon drawings look childish and immature.  Decidedly low-brow, in fact.  Although upon further consideration, we come to two important conclusions. 

One: the author (despite presenting work that has the aesthetic of a bored high school student) has managed to get his work published and, in fact, has made a living off of it.  This observation alone is noteworthy for today's struggling architect.  

Two: the value of simple cartoon sketches in presenting a fundamental conceptual/spatial idea should not be underestimated.  All of the following drawings graphically construct a narrative in a universally understood manner.  In doing so, B. Kliban demonstrates the power of graphics in communicating a message to the observer/cultural consumer. 

Figure 2. high-tech failure

A good deal of Kliban's work involves the creation of ironic and paradoxical spatial constructs.  To put it simply, his scenes visually tell a joke.  But what is most compelling about Never Eat... is Kliban's commentary on the "sacredness", or monumentality, of architecture.  Cartoons are used to construct radically "anti"-monumental, or Non-umental spaces.  In fact, his most powerful illustrations are those which have quite visibly let down the people interacting with his creations...a depressed tourist here, a sad looking visitor there: 



Figures 3, 4, 5. Examples of Kliban's anti-climactic architectural monuments, or, "Non-uments." On a side note, his "Nixon Monument" looks strangely similar to a proposed George W. Bush monument.

Perhaps this is how humor is most easily achieved: by creating unexpectedly anti-climactic scenarios.  Kliban was a master at this.  After earning a living by making illustrations for Playboy in the 1960's, he went on to develop a series of images that, in a dystopian manner, full handedly mocked the images broadcast by "playboy".  Via Wikipedia:
The books that followed Cat [Kliban's most popular work] consisted mostly of extremely bizarre cartoons that find their humor in their utter strangeness and unlikeliness. Many of these are cartoons that Kliban drew for Playboy. They often contained dysmorphic drawings of nude figures in extremely unlikely environments, as if to spoof Playboy's own subject matter. Another frequent subject of satire were the type of wordless, step-by-step visual instruction manuals typically found with such things as office furniture. Kliban also had a recurring series of drawings called "Sheer Poetry", in which the page would be split into six panels, containing images of objects whose names, when spoken in the order presented, would form a rhyming, nonsensical verse.
Kliban's satirical take on everything from life's most ordinary moments to the most spectacular events establishes a body of work which is both whimsical and inspired.  What would happen if Kliban's illustrations were to be adopted as a set of instructions for the construction of a series of monuments to the his legacy? Would onlookers laugh? Or would they denounce the constructs as deviant appendages to the city?  Let's be honest: the health and welfare of the public would certainly be at risk with many of Kliban's ideas. 


Figures 6, 7. Radically experimental architecture juxtaposed within the ordinary city.


The ultimate question emerging in Kliban's architectural cartoons is this: will the legacy of radical architecture be confined to print media; remaining forever unbuilt?  How does the experimental artist-architect (conjuring up visions of rubber towers, "world's largest" monuments, and wobbly clown aesthetics) make a living?  Kliban did it by working for the institution, then mocking the institution.  Perhaps such low-brow, critically un-acclaimed ideas only come into being through rebellious acts of deviance by otherwise respected professionals?  An architecture of secretive and subversive conjectures.

*All images in this post have come from: Kliban, Bernard. Never Eat Anything Bigger Than Your Head & Other Drawings. New York: Workman Publishing Company, 1976.

August 26, 2009

Provocative Architectural Renderings

Thanks to Visualingual for posting a link to the portfolio of Luke Painter. Be sure to check out his link below where you can find architectural Flash animations featuring a polluting tree factory which could cause quite a predicament if actually built. Another favorite of mine is his "city in a building" animation, where the evolution and devolution of an entire city occurs playfully before your own eyes in a matter of seconds. I've (illegally and without permission) stolen a screenshot of Painter's work to get you excited enough to further enjoy his portfolio.
By the way, Painter's imagery looks suspiciously like FAT's renderings of Hoogvliet (Rotterdam's eclectic cultural park), bicycle surveillance hut, et. al!? What gives??? (images via: FAT's portfolio site)

Perhaps the combination of simple vector line work and a limited color palette is the beginning of a new trend in architectural visualization? At the very least, it provides a refreshing departure from the technologically dominated field of realistic night time renderings that have us all wondering if buildings are simply being designed for that "one view" or for specific night time lighting conditions.

Isozaki's wonderfully simple screen print images also come to mind. These minimalist visualizations - aside from being incredibly cool, have the integrity of being made by hand...carrying with them a bit of nostalgia for today's practicing architect. Months ago, awestruck by Isozaki's work, the Mockitecture WebLob team produced a speculative project rendered in a style inspired by reductive rendering techniques. We even nodded to the style by placing Isozaki's rendering in the background of ours (a bit too presumptuous, perhaps).
This backward trend in rendering style reminds me of the implications of camera technology in the fine arts - namely portrait painting. A simple portrait photograph - among other things - freed the painter from painting in realism toward more expressive styles, encouraging both experimentation and abstraction. Perhaps we are seeing the same reaction in the architectural profession: a shift towards the visually playful and abstract. This comes at a time when modeling software is becoming more and more affordable and popular - threatening wildly popular curvy-and-zig-zag iconographic architecture to be killed by it's own success (*cough* postmodernism *cough*). Ironically, architectural innovation - in rendering/visualization technique at the very least - can be achieved by simply taking a step backwards. After all, who can really afford to outsource their renderings to India and beyond in this economy?

July 28, 2009

The Grass Grew There Mythically Tall

(image via)
"Built on the foundations of Victorian Nonsense, Alfred Jarry’s ‘Pataphysics, and Absurdist Theatre, Absurdity expands the limits of human reason by presenting a paradoxical solution. By allowing solutions which would normally have been ruled out due to irrationality, absurdity provides non-linear alternatives which interrogate contemporary logic." [more...]

September 22, 2008

Early Sketch Reveals Interest in Mockitecture

A study recently pulled from Norton's archives reveals a rare glimpse into the mind of a budding mockitect.  Here are ten examples of how humor can be injected into YOUR renderings...

1. Sketchy van approaching the scene
2. Empty baby carriage
3. Two men following the mother very closely
4. A textbook "hot beef"
5. Old man walking a bike across the road
6. Man in trench coat in pursuit of handicapped citizen
7. Kid being knocked over by friend on horse
8. Reference to the endangered Smitty's store from Over-the-Rhine
9. Man walking quickly with briefcase
10. Old lady selling lemonade next to a gay man with a baby carriage